Taliah Delmara

Diplomacy is the art of letting someone else have your way.


Female, 5’7 , 24yrs old, 142lbs

Medium Zeltron Noble 3/ Scout 4
Destiny 0; Force 6; Dark Side 0
Init +10; Senses Perception +10
Languages Basic, Huttese, Mando’a, High Galactic, Mon Calamarian, Gammorean

Defenses Ref 21(flat-footed 15), Fort 18, Will 21
hp 50; Threshold 18

Speed 6 squares
Stun Baton +5 (2d6 +3) or
Fire Blade +5 (2d4 +3)
Blastech DT-12 +7 (4d6 + 3) or
Frag Grenade +6 (4d6 +3) or
Stun Grenade +6 (4d6 +3 stun)
Base Atk +5; Grp +6
Special Actions Vehicular Combat
Starship Maneuvers Known (Pilot +17) Angle Deflector Shields, Skim the Surface, Target Sense

Str 10, Dex 14, Con 10, Int 14, Wis 15, Cha 18

Special Qualities
Zeltron Pheromones, Zeltron Empathy

Ignite Fervor, Inspire Zeal(Passive), Educated, Force Pilot

Force Sensitivity, Force Training, Linguist, Skill Focus (Use the Force), Starship Tactics, Tech Specialist, Vehicular Combat, Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple), Starship Designer

Gather Information +12, Initiative +10, Knowledge (Galactic Lore) +10, All other Knowledges +5, Mechanics +10, Perception +10, Persuasion +17, Pilot (Use the Force) +17, Use Computer +10, Use the Force +17

BlasTech DT-12, stun baton, fire blade, all-temperature cloack, 2 binder cuffs, comlink, earbud, datapad, 3 glow rods, hip holster, 2 rolls of mesh tape, personal multitool, 5 ration packs, 3 stun grenades, 2 frag grenades, 10 power packs, utility belt, 500 credits

Force Powers
(Use the Force +17) Rebuke, Surge, Valor

// Rebuke (reaction; one Force power directed at you) + 17 vs. check of Force power to negate, beat check of Force power by 5 or more and redirect against creator; if the creator in turn rebukes, both of you suffer the effects of the power
Spend a Force Point for no effect on 2nd rebuke

// Surge (free; you)
DC 10: + 10 Force bonus to Jump (+ 13), speed 8
DC 15: + 20 Force bonus to Jump (+ 23), speed 10
DC 20: + 30 Force bonus to Jump (+ 33), speed 12
Spend a Force Point to increase Jump bonus by + 10 and movement by + 2 squares
Using the surge power counts as a running start for determining a Jump DC
Spend a Destiny Point to gain + 4 squares of movement; when you do so, you may also use any and all movement for the round as a part of a jump (no Jump check required)<

// Valor (standard; one ally within 12 squares and line of sight) •Light Side DC 15: +1 bonus to Will vs. mind-affecting and fear effects until start of next turn
DC 20: as DC 15 except a + 2 bonus to Will
DC25: as DC 15 except a + 5 bonus to Will
DC30: as DC 15 except a + 10 bonus to Will
Maintain as swift action
Spend a Force Point to expand to all powers vs. Will


Piercings: Belly Button with a chain around the waist connecting

Current Money: 6,125

Taliah is a free spirit who enjoys a good time and a good drink.

Taliah was born into a noble family, high living and demanding education. Her childhood was fairly standard, nothing significant really. Rather than taking an interest in politics or any sort of high standards like her family, Taliah took an interest in flying. Her parents let her take pilot training in hopes that it was just some phase their daughter was going through; but it wasn’t. Even after finding out she was sensitive to the force she didn’t let her training falter.

The desire to leave her home and explore, perhaps one day get a ship of her own taunted her. Finally Taliah gave in and left her family for the stars. She has little desire to return to her life before, or be part of any politics like much of her family.

Taliah tends to keep those details to herself, not wanting to be judged on things in her past.

Taliah Delmara

SW saga Saislyra